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README.md
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README.md
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@ -2,7 +2,7 @@
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## A [Chip-8](http://www.cs.columbia.edu/~sedwards/classes/2016/4840-spring/designs/Chip8.pdf) emulator written in Kotlin
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<p align="center">
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<img src="https://github.com/cbeust/chip8/blob/master/pics/space-invaders-2.gif?raw=true"/>
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<img src="https://github.com/cbeust/chip-8/blob/master/pics/space-invaders-2.gif?raw=true"/>
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</p>
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# How to run
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@ -35,7 +35,7 @@ timerFuture = executor.scheduleAtFixedRate(timerTick, 0, 16L, TimeUnit.MILLISECO
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```
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<p align="center">
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<img width="50%" src="https://github.com/cbeust/chip8/blob/master/pics/tetris-1.png?raw=true"/>
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<img width="50%" src="https://github.com/cbeust/chip-8/blob/master/pics/tetris-1.png?raw=true"/>
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</p>
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The next two bytes are then masked and turned into instructions. All the op codes can be found in the `[Ops.kt](https://github.com/cbeust/chip8/blob/master/src/main/kotlin/com/beust/chip8/Ops.kt)` file. Here is an example:
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@ -66,18 +66,18 @@ interface Display {
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For example, here is a text based renderer:
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<p align="center">
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<img width="50%" src="https://github.com/cbeust/chip8/blob/master/pics/space-invaders-text.png?raw=true"/>
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<img width="50%" src="https://github.com/cbeust/chip-8/blob/master/pics/space-invaders-text.png?raw=true"/>
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</p>
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The emulator window will resize gracefully:
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<p align="center">
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<img width="20%" src="https://github.com/cbeust/chip8/blob/master/pics/space-invaders-small.png?raw=true"/>
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<img width="20%" src="https://github.com/cbeust/chip-8/blob/master/pics/space-invaders-small.png?raw=true"/>
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</p>
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You can also easily alter other aspects of the renderer:
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<p align="center">
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<img width="50%" src="https://github.com/cbeust/chip8/blob/master/pics/space-invaders-colors.png?raw=true"/>
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<img width="50%" src="https://github.com/cbeust/chip-8/blob/master/pics/space-invaders-colors.png?raw=true"/>
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</p>
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