How to write a Kobalt plug-in.
Kobalt plug-ins are usually made of several parts:
kotlinProject
or dependencies
. These functions typically configure some data that your plug-in will later use to perform its functions.If you are curious to get a quick feel for what a Kobalt plug-in looks like, I suggest you go read how to write and publish a plug-in in ten minutes and then you can come back here and keep reading.
The kobalt-plugin.xml
file (stored in META-INF
in the jar file of your plug-in) is mandatory and describes all the components of your plug-in. At a minimum,
this file will contain the name of your plug-in and the main plug-in class:
<kobalt-plugin> <name>kobalt</name> <plugins> <class-name>com.beust.kobalt.plugin.android.AndroidPlugin</class-name> </plugins> </kobalt-plugin>
This file can also contain Contributors, which are the main mechanism that Kobalt plug-ins use to interact with each other.
Plug-ins often produce files and data that other plug-ins need to use in order for a build to succeed. For example,
the Android plug-in needs to generate a file called R.java
and then make this file available at
compile time by the Java or Kotlin (or any other language) plug-in. Since plug-ins have no idea about what other
plug-ins are currently enabled and running, they can't directly talk to each other so instead of calling into
Kobalt, Kobalt calls into them. This is done by declaring various contributors that Kobalt will invoke whenever
it needs the information that your plug-in produced. This is a design pattern often referred to as the
"Hollywood Principle": "Don't call us, we'll call you".
In order to make things more concrete, let's take a look at
Kobalt's own kobalt-plugin.xml
and go over it line by line.
IPlugin
)<plugins> <class-name>com.beust.kobalt.plugin.android.AndroidPlugin</class-name> <class-name>com.beust.kobalt.plugin.application.ApplicationPlugin<class-name>
Kobalt defines a few plug-ins in its core so you never need to download them.
IClasspathContributor
)<classpath-contributors> <class-name>com.beust.kobalt.plugin.android.AndroidPlugin</class-name> <class-name>com.beust.kobalt.plugin.kotlin.KotlinPlugin</class-name>
Classpath contributors let you specify additional jar files or directories that will be used by
the compile task. In the above example, the KotlinPlugin
adds the Kotlin runtime
to the classpath and Android adds various Android resources (e.g. aar
files) to it
as well.
IProjectContributor
)<project-contributors> <class-name>com.beust.kobalt.plugin.java.JavaPlugin</class-name> <class-name>com.beust.kobalt.plugin.kotlin.KotlinPlugin</class-name>
Some plug-ings produce projects (Java, Kotlin) while others don't (Packaging, Application, etc...). The ones that do need to register themselves as project contributors. This is how Kobalt collects all the projects defined after a build file was parsed.
IInitContributor
)<init-contributors> <class-name>com.beust.kobalt.plugin.java.JavaBuildGenerator</class-name> <class-name>com.beust.kobalt.plugin.kotlin.KotlinBuildGenerator</class-name>
Kobalt supports the --init
command line parameter, which generates a default build file
based on the files found in the current directory. Any plug-in that wants to be part of this process need
to specify Init Contributors. In this case, both the Java and Kotlin plug-ins define such a contributor
but future plug-ins might use this contributor to generate their own build file: Android, Ceylon, Spring, etc...
You can take a look at the IInitContributor
interface to find out more details but in a nutshell,
each Init Contributor is asked how many files in the current directory their plug-in handles and the contributor
with the highest number of files is then asked to generate the build file.
IRepoContributor
)<repo-contributors> <class-name>com.beust.kobalt.plugin.android.AndroidPlugin</class-name>
Some plug-ins might want to add their own repository to the list of repositories that Kobalt already supports.
This is the case of the Android plug-in which, once the ANDROID_HOME
environment variable has been
defined, will automatically add the repository inside the Android distribution so that support libraries and other
artifacts can be found.
ICompilerFlagContributor
)Plug-ins can add flags to the compiler by implementing this interface.
Directives are functions that users of your plug-in can use in their build file in order to configure your plug-in. These can be any kind of Kotlin function but in the interest of preserving a clean syntax in the build file, it's recommended to use the type safe builder pattern, as described here.
Imagine that you want to offer a boolean parameter publish
to users of your plug-in, you start by creating a class to hold that parameter:
class Info(val publish: Boolean)
Next, you create a directive that returns such a class and which also allows to configure it via the type safe builder pattern:
@Directive public fun myConfig(init: Info.() -> Unit) : Info { val info = Info() info.init() return info }
The @Directive
annotation is not enforced but you should always use it in order to help future tools (e.g. an IDEA plug-in) identify Kobalt directives so they can be treated differently from regular Kotlin functions.
Users can now specify the following in their build file:
// Build.kt import.com.example.plugin.myConfig myConfig { publish = true }
If you need access to the project being built, just declare an additional parameter of type Project
to your directive and have the user pass that project:
@Directive public fun myConfig(project: Project, init: Info.() -> Unit) : Info { // ...
myConfig(project) { publish = true }
The last piece of this puzzle is how you give this data back to your plug-in so it can act on it. In order to do this, you simply look up the name of your plug-in in the Plugins
registry and invoke whatever function you need to run:
@Directive public fun myConfig(project: Project, init: Info.() -> Unit) : Info { val info = Info() info.init() (Kobalt.findPlugin("my-plug-in") as MyPlugin).info = info return info }
Obviously, you can choose any kind of API to communicate between the directive and its plug-in. In the code
above, I chose to directly overrid the entire Info
field, but you could instead choose to call
a function, just set one boolean instead of the whole object, etc...
Tasks are provided by plug-ins and can be invoked from the command line, e.g. ./gradlew assemble
. There are two kinds of tasks: static and dynamic.
Static tasks are functions declared directly in your plug-in class and annotated with the @Task
annotation. Here is an example:
@Task(name = "lineCount", description = "Count the lines", runBefore = arrayOf("compile")) fun lineCount(project: Project): TaskResult { // ... return TaskResult() }
A Kobalt task needs to accept a Project
in parameter and return a TaskResult
, which indicates whether this task completed successfully.
Project
passed in both the apply()
function and in each task feels redundant, although it avoids the trouble from having to store that project in a field of the plug-in, making it essentially stateless.
The @Task
annotation accepts the following attributes:
gradlew
command.
The difference between runAfter
and alwaysRunAfter
is subtle but important. runAfter
is just a declaration of dependency. It's basically the reverse of runBefore
but it's useful in case
you are not the author of the task you want to run before (if you were, you would just use the runBefore
annotation on it). Since you can't say "a runBefore b"
because you don't own task "a",
you say "b runAfter a"
.
For example, compileTest
is declared as a runAfter
for the task compile
.
This means that it doesn't make sense to run compileTest
unless compile
has run first.
However, if a user invokes the task compile
, they probably don't want to invoke compileTest
,
so a dependency is exactly what we need here: invoking compileTest
will trigger compile
but not the other way around.
However, there are times where you want to define a task that will always run after a given task.
For example, you could have a signJarFile
task that should always be invoked if someone builds a jar
file. You don't expect users to invoke that target explicitly, but whenever they invoke the assemble
target, you want your signJarFile
target to be invoked. When you want such a task to always be invoked
even if the user didn't explicitly request it, you should use alwaysRunAfter
.
Note that there is no alwaysRunBefore
annotation since runBefore
achieves the same functionality.
Here are a few different scenarios to illustrate how the three attributes work for the task exampleTask
:
Result of the command ./kobaltw --dryRun compile
Configuration for exampleTask |
Result |
runBefore = "compile" |
kobalt-line-count:clean kobalt-line-count:exampleTask kobalt-line-count:compile |
runAfter = "compile" |
kobalt-line-count:clean kobalt-line-count:compile |
alwaysRunAfter = "compile" |
kobalt-line-count:clean kobalt-line-count:compile kobalt-line-count:exampleTask |
Dynamic tasks are useful when you want your plug-in to generate one or several tasks that depend on
some other runtime information (therefore, you can't declare a method and put a @Task
annotation on it). Here is the simplest dynamic task you can create in your plug-in class:
override fun apply(project: Project, context: KobaltContext) { println("*** Adding dynamic task") addTask(project, "dynamicTask") { println("Dynamic task") TaskResult() } }
Like a regular task method, the closure you pass to addTask()
has to return a TaskResult
object to indicate whether it succeeded or failed. You can
then see your dynamic task in the list of tasks and run it directly:
$ ./kobaltw --tasks ===== kobalt-line-count ===== dynamicTask lineCount Count the lines $ ./kobaltw dynamicTask Dynamic task
The addTask()
method lets you specify any attribute you can specify on the @Task
annotation: description
, runBefore
, etc... For example, here is how we would
specify that this task should always run after compile:
addTask(project, "dynamicTask", alwaysRunAfter = listOf("compile")) { println("Dynamic task") TaskResult() }
Let's test it:
$ ./kobaltw --dryRun compile kobalt-line-count:clean kobalt-line-count:compile kobalt-line-count:exampleTask
Properties are the mechanism that plug-ins can use to export values and also read values that other plug-ins have exported. There are two kinds of properties that plug-ins can manipulate:
Project
instances have a property called projectProperties
that is an
instance of the ProjectProperties
class. Plugins can put and get values on this
object in order to store project specific properties.
fun taskAssemble(project: Project) : TaskResult { project.projectProperties.put(PACKAGES, packages)
The PluginProperties
instance can be found on the KobaltContext
object that your plug-in receives in its apply()
method. Once you have an instance of this
class, you can read or write variables into it:
override fun apply(project: Project, context: KobaltContext) { // Export a property for other plug-ins to use context.pluginProperties.put(PLUGIN_NAME, "somePluginProperty", "someValue") // Read a property from another plug-in val sourceDir = context.pluginProperties.get("pluginName", "somePluginProperty") }
Plug-ins that define properties should annotate them with the @ExportedPluginProperty
or
@ExportedProjectProperty
annotation:
companion object { @ExportedProjectProperty const val BUILD_DIR = "buildDir"