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Kobalt, by Cedric Beust
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<h1>Plug-in development</h1>
<p>How to write a Kobalt plug-in.</p>
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<h2 class="section" id="introduction">Introduction</h2>
<p>
Kobalt plug-ins are usually made of several parts:
<ul>
<li><a href="#plugin-xml"><b>kobalt-plugin.xml</b></a>. A file that describes all the components (called "plug-in actors") of your plug-in, such as contributors.</li>
<li><a href="#directives"><b>Directives</b></a>. Kotlin functions that users of your plug-in can invoke in their build file, such as <code>kotlinProject</code> or <code>dependencies</code>. These functions typically configure some data that your plug-in will later use to perform its functions.</li>
<li><a href="#tasks"><b>Tasks</b></a>. These tasks are invoked from the command line and ask your plug-ins to perform certain actions.</li>
<li><a href="#properties"><b>Properties</b></a>. Plug-ins can export properties and read properties from other plug-ins.</li>
</ul>
</p>
<p>
If you are curious to get a quick feel for what a Kobalt plug-in looks like, I suggest you go read how to
<a href="../ten-minutes/index.html">write and publish a plug-in in ten minutes</a> and then you can come back here
and keep reading.
</p>
<h2 class="section" id="kobalt-plugin-xml">kobalt-plugin.xml</h2>
<p>
The <code>kobalt-plugin.xml</code> file (stored in <code>META-INF</code> in the jar file of your plug-in) is mandatory and describes all the actors of your plug-in. This file contains a list of class names, each of which is expected to implement at least one of <code>IPluginActor</code>'s interfaces:
</p>
<pre>
&lt;kobalt-plugin&gt;
&lt;name>kobalt&lt;/name&gt;
&lt;plugin-actors&gt;
&lt;class-name&gt;com.beust.kobalt.plugin.android.AndroidPlugin&lt;/class-name&gt;
&lt;class-name&gt;com.beust.kobalt.plugin.java.JavaBuildGenerator&lt;/class-name&gt;
&lt;/plugin-actors&gt;
&lt;/kobalt-plugin&gt;
</pre>
<p>
<code>IPluginActors</code> can be split in several categories:
</p>
<ul>
<li><strong>Plugins</strong>, which contain <code>@Task</code> annotations.</li>
<li><strong>Interceptors</strong>, which transform data that Kobalt gives them.</li>
<li><strong>Contributors</strong>, which produce additional data.</li>
</ul>
<p>
All plug-in actors are interfaces that extend <code>IPluginActor</code>. Plug-ins extend <code>IPlugin</code>,
interceptors extend <code>IInterceptor</code> and contributors extend <code>IContributor</code>. When Kobalt parses your
<code>kobalt-plugin.xml</code>, it instantiates all the classes found in the <code>&lt;plugin-actors&gt;</code> tag
and then introspects them to find out which <code>IPluginActor</code> interfaces that class implements.
</p>
<h3 class="section" id="philosophy">Plug-in architecture philosophy</h3>
<p>
<p>
Plug-ins often produce files and data that other plug-ins need to use in order for a build to succeed. For example,
the Android plug-in needs to generate a file called <code>R.java</code> and then make this file available at
compile time by the Java or Kotlin (or any other language) plug-in. Since plug-ins have no idea about what other
plug-ins are currently enabled and running, they can't directly talk to each other so instead of calling into
Kobalt, Kobalt calls into them. This is done by declaring various "actors" that Kobalt will invoke whenever
it needs the information that your plug-in produced. This is a design pattern often referred to as the
<a href="https://en.wikipedia.org/wiki/Hollywood_principle">"Hollywood Principle"</a>: "Don't call us, we'll call you".
</p>
<p>
These "actors" are exactly what the <code>kobalt-plugin.xml</code> file describes. This file informs Kobalt about
the various ways in which your plug-in participates in the build system by specifying 1) plug-ins, 2) contributors
or 3) interceptors.
</p>
</p>
<h2 class="section" id="actor-list">List of plug-in actors</h2>
<p>
Here is a list of actors (contributors and interceptors) that you can define in your plug-in.
</p>
<table class="table table-bordered table-condensed">
<thead>
<td>Interface name</td>
<td>Type</td>
<td>Description</td>
</thead>
<tr>
<td><code><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IBuildDirectoryInterceptor.kt">IBuildDirectoryInterceptor</a></code></td>
<td><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IPluginActor.kt"><code>IInterceptor</code></a> </td>
<td>
Plug-ins that need to generate class files in a different directory than the default one should
implement this interface.
</td>
</tr>
<tr>
<td><code><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IClasspathContributor.kt">IClasspathContributor
</a></code></td>
<td><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IPluginActor.kt"><code>IContributor</code></a> </td>
<td> Classpath contributors let you specify additional jar files or directories that will be used by
the <code>"compile"</code> task.
</td>
</tr>
<tr>
<td><code><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IClasspathInterceptor.kt">IClasspathInterceptor
</a></code></td>
<td><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IPluginActor.kt"><code>IInterceptor</code></a> </td>
<td>
Plug-ins that want to modify the classpath before Kobalt uses it should implement this interface.
</td>
</tr>
<tr>
<td><code><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/ICompilerContributor.kt">ICompilerContributor</a></code></td>
<td><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IPluginActor.kt"><code>IContributor</code></a> </td>
<td>
Plug-ins that know how to turn files into bytecodes should implement this interface.
</td>
</tr>
<tr>
<td><code><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/ICompilerInterceptor.kt">ICompilerInterceptor</a></code></td>
<td><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IPluginActor.kt"><code>IInterceptor</code></a> </td>
<td>
Plug-ins that implement this interface get a chance to alter the dependencies of a project (<code>dependencies{}</code>, <code>dependenciesTest{}</code>, ...) before Kobalt sees them.
</td>
</tr>
<tr>
<td><code><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IDocContributor.kt">IDocContributor</a></code></td>
<td><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IPluginActor.kt"><code>IContributor</code></a> </td>
<td>
Plug-ins that know how to generate documentation out of source files should implement this interface.
</td>
</tr>
<tr>
<td><code><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IInitContributor.kt">IInitContributor</a></code></td>
<td><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IPluginActor.kt"><code>IContributor</code></a> </td>
<td>Kobalt supports the <code>--init</code> command line parameter, which generates a default build file
based on the files found in the current directory. Any plug-in that wants to be part of this process need
to implement this interface. In this case, both the Java and Kotlin plug-ins define such a contributor
but future plug-ins might use this contributor to generate their own build file: Android, Ceylon, Spring, etc...
</td>
</tr>
<tr>
<td><code><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IProjectContributor.kt">IProjectContributor</a></code></td>
<td><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IPluginActor.kt"><code>IContributor</code></a> </td>
<td>Some plug-ins produce projects (Java, Kotlin) while others don't (Packaging, Application, etc...). The ones that
do need to register themselves as project contributors. This is how Kobalt collects all the projects defined
after a build file was parsed.</td>
</tr>
<tr>
<td><code><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IRepoContributor.kt">IRepoContributor</a></code></td>
<td><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IPluginActor.kt"><code>IContributor</code></a> </td>
<td>
Some plug-ins might want to add their own repository to the list of repositories that Kobalt already supports.
This is the case of the Android plug-in which, once the <code>ANDROID_HOME</code> environment variable has been
defined, will automatically add the repository inside the Android distribution so that support libraries and other
artifacts can be found.
</td>
</tr>
<tr>
<td><code><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/ISourceDirectoriesInterceptor.kt">
ISourceDirectoriesInterceptor</a></code></td>
<td><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IPluginActor.kt"><code>IInterceptor</code></a> </td>
<td>
Plug-ins that wamt to add, remove or alter the source directories should implement this interface.
</td>
</tr>
<tr>
<td><code><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IRunnerContributor.kt">IRunnerContributor</a></code></td>
<td><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IPluginActor.kt"><code>IContributor</code></a> </td>
<td>
Plug-ins that can operate when the <code>"run"</code> task gets invoked should implement that interface.
</td>
</tr>
<tr>
<td><code><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/ITestRunnerContributor.kt">
ITestRunnerContributor</a></code></td>
<td><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/IPluginActor.kt"><code>IContributor</code></a> </td>
<td>
Plug-ins that can operate when the <code>"test"</code> task gets invoked should implement that interface.
</td>
</tr>
</table>
<h2 class="section" id="example">Example</h2>
<p>
Kobalt itself uses a <code>kobalt-plugin.xml</code> to define contributors and interceptors, here is
an excerpt of it:
</p>
<pre>
&lt;plugin-actors&gt;
&lt;class-name&gt;com.beust.kobalt.plugin.java.JavaPlugin&lt;/class-name&gt;
&lt;class-name&gt;com.beust.kobalt.plugin.android.AndroidPlugin&lt;/class-name&gt;
&lt;class-name&gt;com.beust.kobalt.plugin.java.JavaBuildGenerator&lt;/class-name&gt;
&lt;class-name&gt;com.beust.kobalt.plugin.kotlin.KotlinBuildGenerator&lt;/class-name&gt;
&lt;/plugin-actors&gt;
</pre>
<p>
In order to find out what these actually do, we just need to take a look at their definition and
see which interfaces they implement. For example:
</p>
<pre>
class JavaPlugin : ICompilerContributor, IDocContributor {</pre>
<p>
With this declaration, we know that the <code>JavaPlugin</code> contributes a compiler and a doc generator.
</p>
<pre>
class JavaBuildGenerator: IInitContributor {</pre>
<p>
This class is declaring that it wants to take part in the <code>--init</code> selection process, which is
discussed in the next section.
</p>
<h2 class="section" id="selection-process">Selection process</h2>
<p>
Several plug-ins might want to contribute to a specific task where only one participant should be allowed,
such as running tests or generating documentation. Even the simple task of compiling should probably only
ever be performed by no more than one plug-in for a given project. Therefore, when comes the time to
compile a project,
Kobalt needs to find which plug-in is the most suitable for that task and pick it. In order to do that,
plug-ins that contribute to tasks that can only be performed by one candidate need to declare their
<em>affinity</em> to that task for a given project.
</p>
<p>
Contributors that want to participate in a selection process need to implement the following interface:
</p>
<pre>
interface IProjectAffinity {
/**
* @return an integer indicating the affinity of your actor for the given project. The actor that returns
* the highest affinity gets selected.
*/
fun affinity(project: Project, context: KobaltContext) : Int
}</pre>
<p>
For example, the JavaPlugin implements the <code><a href="https://github.com/cbeust/kobalt/blob/master/src/main/kotlin/com/beust/kobalt/api/ICompilerContributor.kt">ICompilerContributor</a></code> interface and then overrides
the <code>affinity()</code> method to make sure it gets run for Java projects but ignored for others:
</p>
<pre>
override fun affinity(project: Project, context: KobaltContext) =
if (project.sourceSuffix == ".java") 1 else 0</pre>
<h2 class="section" id="directives">Directives</h2>
<p>
Directives are functions that users of your plug-in can use in their build file in order to configure your plug-in. These can be any kind of Kotlin function but in the interest of preserving a clean syntax in the build file, it's recommended to use the type safe builder pattern, <a href="https://kotlinlang.org/docs/reference/type-safe-builders.html">as described here</a>.
</p>
<p>
Imagine that you want to offer a boolean parameter <code>publish</code> to users of your plug-in, you start by creating a class to hold that parameter:
</p>
<pre>
class Info(val publish: Boolean)
</pre>
<p>
Next, you create a directive that returns such a class and which also allows to configure it via the type safe builder pattern:
</p>
<pre>
@Directive
public fun myConfig(init: Info.() -> Unit) = Info().apply { init() }</pre>
<p>
The <code>@Directive</code> annotation is not enforced but you should always use it in order to help future tools (e.g. an IDEA plug-in) identify Kobalt directives so they can be treated differently from regular Kotlin functions. The code above defines a <code>myConfig</code> function that accepts a closure as an argument. It creates an <code>Info</code>
object, calls the <code>init()</code> function on it (which runs all the code inside that closure) and then return that <code>Info</code> object.
</p>
<p>
Users can now specify the following in their build file:
</p>
<pre>
// Build.kt
import.com.example.plugin.myConfig
myConfig {
publish = true
}</pre>
<p>
If you need access to the project being built, just declare an additional parameter of type <code>Project</code> to your directive and have the user pass that project:
</p>
<pre>
@Directive
public fun myConfig(project: Project, init: Info.() -> Unit) : Info {
// ...
</pre>
<pre>
myConfig(project) {
publish = true
}
</pre>
<p>
The last piece of this puzzle is how you give this data back to your plug-in so it can act on it. In order to do this, you simply look up the name of your plug-in in the <code>Plugins</code> registry and invoke whatever function you need to run:
</p>
<pre>
@Directive
public fun myConfig(init: Info.() -> Unit) = Info().apply {
init()
(Kobalt.findPlugin("my-plug-in") as MyPlugin).info = info
this
}</pre>
<p>
Obviously, you can choose any kind of API to communicate between the directive and its plug-in. In the code
above, I chose to directly override the entire <code>Info</code> field, but you could instead choose to call
a function, just set one boolean instead of the whole object, etc...
</p>
<h2 class="section" id="tasks">Tasks</h2>
<p>
Tasks are provided by plug-ins and can be invoked from the command line, e.g. <code>./kobaltw assemble</code>. There are two kinds of tasks: static and dynamic.
</p>
<h3 class="section" indent="1">Static tasks</h3>
<p>
Static tasks are functions declared directly in your plug-in class and annotated with the <code>@Task</code> annotation. Here is an example:
</p>
<pre>
@Task(name = "lineCount", description = "Count the lines", runBefore = arrayOf("compile"))
fun lineCount(project: Project): TaskResult {
// ...
return TaskResult()
}
</pre>
<p>
A Kobalt task needs to accept a <code>Project</code> in parameter and return a <code>TaskResult</code>, which indicates whether this task completed successfully.
</p>
<p>
The <code>@Task</code> annotation accepts the following attributes:
<dl class="dl-horizontal">
<dt>name</dt>
<dd>The name of the task, which will be used to invoke it from the command line.</dd>
<dt>description</dt>
<dd>The description of this command, which will be displayed if the user invokes the usage for the <code>gradlew</code> command.</dd>
<dt>runBefore</dt>
<dd>A list of all the tasks that this task should run prior to.</dd>
<dt>runAfter</dt>
<dd>A list of all the tasks that should run before this task does.</dd>
<dt>alwaysRunAfter</dt>
<dd>A list of all the tasks that will always be run after this task if it's invoked.</dd>
</dl>
</p>
<p>
The difference between <code>runAfter</code> and <code>alwaysRunAfter</code> is subtle but important. <code>runAfter</code>
is just a declaration of dependency. It's basically the reverse of <code>runBefore</code> but it's useful in case
you are not the author of the task you want to run before (if you were, you would just use the <code>runBefore</code>
annotation on it). Since you can't say <code>"a runBefore b"</code> because you don't own task "a",
you say <code>"b runAfter a"</code>.
</p>
<p>
For example, <code>compileTest</code> is declared as a <code>runAfter</code> for the task <code>compile</code>.
This means that it doesn't make sense to run <code>compileTest</code> unless <code>compile</code> has run first.
However, if a user invokes the task <code>compile</code>, they probably don't want to invoke <code>compileTest</code>,
so a dependency is exactly what we need here: invoking <code>compileTest</code> will trigger <code>compile</code>
but not the other way around.
</p>
<p>
However, there are times where you want to define a task that will <strong>always</strong> run after a given task.
For example, you could have a <code>signJarFile</code> task that should always be invoked if someone builds a jar
file. You don't expect users to invoke that target explicitly, but whenever they invoke the <code>assemble</code>
target, you want your <code>signJarFile</code> target to be invoked. When you want such a task to always be invoked
even if the user didn't explicitly request it, you should use <code>alwaysRunAfter</code>.
Note that there is no <code>alwaysRunBefore</code> annotation since <code>runBefore</code>
achieves the same functionality.
</p>
<p>
Here are a few different scenarios to illustrate how the three attributes work for the task <code>exampleTask</code>:
</p>
<p align="center">
<strong>Result of the command <code>./kobaltw --dryRun compile</code></strong>
</p>
<table width="100%" class="table table-bordered table-condensed">
<thead>
<td align="center">Configuration for <code>exampleTask</code></td>
<td align="center">Result</td>
</thead>
<tr>
<td align="center">runBefore = "compile"</td>
<td>
<pre>kobalt-line-count:clean
kobalt-line-count:exampleTask
kobalt-line-count:compile</pre>
</td>
</tr>
<tr>
<td align="center">runAfter = "compile"</td>
<td>
<pre>kobalt-line-count:clean
kobalt-line-count:compile</pre>
</td>
</tr>
<tr>
<td align="center">alwaysRunAfter = "compile"</td>
<td>
<pre>kobalt-line-count:clean
kobalt-line-count:compile
kobalt-line-count:exampleTask</pre>
</td>
</tr>
</table>
<h3 class="section" indent="1">Dynamic tasks</h3>
<p>
Dynamic tasks are useful when you want your plug-in to generate one or several tasks that depend on
some other runtime information (therefore, you can't declare a method and put a <code>@Task</code>
annotation on it). Plug-ins declare dynamic tasks by implementing the <code>ITaskContributor</code>
intrface:
</p>
<pre>
interface ITaskContributor {
fun tasksFor(context: KobaltContext) : List&lt;DynamicTask&gt;
}</pre>
<p>
For example:
</p>
<pre>
override fun tasksFor(context: KobaltContext) = listOf(
DynamicTask(
name = "dynamicTask",
description = "Description",
alwaysRunAfter = listOf("compile"),
closure = { project: Project ->
println("Running dynamicTask")
TaskResult()
}))</pre>
<p>
<code>DynamicTask</code> mirrors the <code>@Task</code> attributes: <code>name</code>, <code>description</code> and
dependencies. The only addition is the <code>closure</code> parameter, which specifics the code that will
run if your task gets invoked. That closure needs to follow the same constraints that a <code>@Task</code> method
obeys: it takes a <code>Project</code> parameter and returns a <code>TaskResult</code>.
</p>
<p>
Once you have implemented <code>ITaskContributor</code>, you can see your dynamic task in the list of tasks and run it directly:
</p>
<pre>
$ ./kobaltw --tasks
===== kobalt-line-count =====
dynamicTask Description
lineCount Count the lines
$ ./kobaltw dynamicTask
Running dynamictask
</pre>
<h2 class="section" id="properties">Properties</h2>
<p>
Properties are the mechanism that plug-ins can use to export values and also read values that other
plug-ins have exported. There are two kinds of properties that plug-ins can manipulate:
</p>
<ul>
<li><strong>Project properties</strong>: project-specific properties.</li>
<li><strong>Plug-in properties</strong>: general properties that are applicable to no project
in particular.</li>
</ul>
<h3 class="section" indent="1" id="project-properties">Project properties</h3>
<p>
<code>Project</code> instances have a property called <code>projectProperties</code> that is an
instance of the <code>ProjectProperties</code> class. Plugins can put and get values on this
object in order to store project specific properties.
</p>
<pre class="brush:java">
fun taskAssemble(project: Project) : TaskResult {
project.projectProperties.put(PACKAGES, packages)
</pre>
<h3 class="section" indent="1" id="plugin-properties">Plug-in properties</h3>
<p>
The <code>PluginProperties</code> instance can be found on the <code>KobaltContext</code>
object that your plug-in receives in its <code>apply()</code> method. Once you have an instance of this
class, you can read or write variables into it:
</p>
<pre>
override fun apply(project: Project, context: KobaltContext) {
// Export a property for other plug-ins to use
context.pluginProperties.put(PLUGIN_NAME, "somePluginProperty", "someValue")
// Read a property from another plug-in
val sourceDir = context.pluginProperties.get("pluginName", "somePluginProperty")
}
</pre>
<h3 class="section" indent="1" id="documenting-properties">Documenting properties</h3>
<p>
Plug-ins that define properties should annotate them with the <code>@ExportedPluginProperty</code> or
<code>@ExportedProjectProperty</code>annotation:
</p>
<pre>
companion object {
@ExportedProjectProperty
const val BUILD_DIR = "buildDir"
</pre>
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