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Doc fix.
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@ -11,7 +11,6 @@ interface IAffinity {
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/**
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/**
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* @return an integer indicating the affinity of your actor for the given project. The actor that returns
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* @return an integer indicating the affinity of your actor for the given project. The actor that returns
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* the highest affinity gets selectedyour affinity for running the current project. The runner with
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* the highest affinity gets selected.
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* the highest affinity gets selected.
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*/
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*/
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fun affinity(project: Project, context: KobaltContext) : Int
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fun affinity(project: Project, context: KobaltContext) : Int
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